Archive for January, 2008

Sunday, January 27th, 2008

Axiom on Xbox360 !

Some improvments for xbox360 !
here

1 Comment » - Posted in Xna RenderSystem by ben

Friday, January 25th, 2008

Ogre -> Axiom -> Xna -> Xbox360 ?

Proud to present a new XNA render System for Axiom 3D engine ! (the C# port of Ogre)
Style quite a lot of work to do, but here are the first windows based results :

Actually, it has started to work on Xbox360, first drawing of meshes and overlays, hope to propose you a complete Axiom […]

3 Comments » - Posted in Xna RenderSystem by ben