Author Archive
Monday, January 26th, 2009
Site moved…
As I am not a blogger and I just need a place for my portfolio, I decided to move this devBlog on google site, faster, simpler, cheaper and clearer…
I don’t know if I will continue this blog, but you can follow the projects here .
No Comments » - Posted in projects by ben
Friday, June 27th, 2008
Sharp Vtiger Plugin 5.04
Hi all,
A quick update for the plugin to work with the version 5.04 of Vtiger.
Nothing new, only an upgrade on the SOAP protocol to be compatible with the new version of Vtiger.
Try it and let me know if you encounter problems…
2nd October 2008
- Can modify mails before attaching them to Vtiger
- Auto synchronisation was not […]
13 Comments » - Posted in Vtiger Plugin by ben
Sunday, January 27th, 2008
Axiom on Xbox360 !
Some improvments for xbox360 !
here
1 Comment » - Posted in Xna RenderSystem by ben
Friday, January 25th, 2008
Ogre -> Axiom -> Xna -> Xbox360 ?
Proud to present a new XNA render System for Axiom 3D engine ! (the C# port of Ogre)
Style quite a lot of work to do, but here are the first windows based results :
Actually, it has started to work on Xbox360, first drawing of meshes and overlays, hope to propose you a complete Axiom […]
3 Comments » - Posted in Xna RenderSystem by ben
Tuesday, August 14th, 2007
Sharp Vtiger Outlook Plugin Beta
I need some testers for a new plug-in I have spent 3 hard weeks to develop.
It is a total remake of the Visual Basic Outlook plug-in for Vtiger CRM entirely done in C# .NET.
It actually works fine on the PCs I have tested it, but I cannot guaranty it is bug free so use it […]
41 Comments » - Posted in Vtiger Plugin, projects by ben
Saturday, June 9th, 2007
Playing around with XNA
I started looking at the new framework from Microsoft and enjoyed the way everything has been simplified from directX, a very nice rapid game development api !
An example of the use of SpriteBatch, an easy class to create old styles 2d sprites :
Here is a quickly developed “bomberman” in c# with XNA library for testing and […]
7 Comments » - Posted in projects by ben
Wednesday, May 30th, 2007
selfishnet bug correction
A quick update that make the application works with Intel wireless cards 2200 and 3945abg, still need testing, you can download it there (XP) and here ( Vista)
Thanks for feedback ! this is still a beta and we need as much bugs reports as possible !
Remember, this application use ARP spoofing technic which is, “ok” […]
1 Comment » - Posted in SelfishNet, projects by ben
Monday, March 26th, 2007
WinPcapNet first release
WinPcapNet is a .NET wrapper for the famous WinPcap Library.
It is being developed in C++/CLI for maximum speed of execution between managed languages and WinPcap driver.
Not really evoluted for the moment, it permits the minimum required :
retrieve the Network devices
open - close a device
set a capture filter
read packets on the network
send packets on the network
The […]
21 Comments » - Posted in PcapNet by ben
Tuesday, March 20th, 2007
Ogre Max
OgreMax is a try in developing a World Editor for Ogre3d Engine.
This prototype is developed in C# with the Ogre3d .NET wrapper “MOgre”.
The first goal is to wrap as many types, classes, and functions from Ogre3d to the graphical user interface in property Grids, this is working pretty well, thus it is not complicated to code, […]
1 Comment » - Posted in Ogre Max by ben
Tuesday, March 20th, 2007
selfishNet 0.1 beta is out !
Fed up of your flat mates not capping their p2p? Uploading like fools? Not enough bandwidth for yourself?
Use selfishNet to monitor who eats the bandwidth:
Use selfishNet to cap!
What are the conditions?
Others net shapers only work at the condition that your computer acts like a router, and your local network is connected behind. But how about […]
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