OgreMax is a try in developing a World Editor for Ogre3d Engine.

This prototype is developed in C# with the Ogre3d .NET wrapper “MOgre”.

The first goal is to wrap as many types, classes, and functions from Ogre3d to the graphical user interface in property Grids, this is working pretty well, thus it is not complicated to code, it does take a huge amount of time, Ogre3d is Huge !

Here are some screenshots of the advancement:

All windows are “floatable” or dockable thanks to the plugin WeifenLuo Dockable Windows.

mogreditor.jpgogremax.jpgogremax floating windowsogremax example