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<channel>
	<title>Ben's Development Projects</title>
	<link>http://blogs.creadev.net/benj</link>
	<description>personal projects and development c++/cli c# java</description>
	<pubDate>Mon, 26 Jan 2009 14:59:06 +0000</pubDate>
	<generator>http://wordpress.org/?v=wordpress-mu-1.1.1</generator>
	<language>en</language>
			<item>
		<title>Site moved&#8230;</title>
		<link>http://blogs.creadev.net/benj/2009/01/26/site-moved/</link>
		<comments>http://blogs.creadev.net/benj/2009/01/26/site-moved/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 14:56:38 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2009/01/26/site-moved/</guid>
		<description><![CDATA[As I am not a blogger and I just need a place for my portfolio, I decided to move this devBlog on google site, faster, simpler, cheaper and clearer&#8230;
I don&#8217;t know if I will continue this blog, but you can follow the projects   here . 
]]></description>
			<content:encoded><![CDATA[<p>As I am not a blogger and I just need a place for my portfolio, I decided to move this devBlog on google site, faster, simpler, cheaper and clearer&#8230;</p>
<p><P>I don&#8217;t know if I will continue this blog, but you can follow the projects  <A href="http://sites.google.com/site/bensdevelopmentprojects/Home"> here </A>. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sharp Vtiger Plugin 5.04</title>
		<link>http://blogs.creadev.net/benj/2008/06/27/sharp-vtiger-plugin-504/</link>
		<comments>http://blogs.creadev.net/benj/2008/06/27/sharp-vtiger-plugin-504/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 12:21:45 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Vtiger Plugin]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2008/06/27/sharp-vtiger-plugin-504/</guid>
		<description><![CDATA[Hi all,
A quick update for the plugin to work with the version 5.04 of Vtiger.
Nothing new, only an upgrade on the SOAP protocol to be compatible with the new version of Vtiger.
Try it and let me know if you encounter problems&#8230;
2nd October 2008
- Can modify mails before attaching them to Vtiger
- Auto synchronisation was not [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>A quick update for the plugin to work with the version 5.04 of Vtiger.</p>
<p>Nothing new, only an upgrade on the SOAP protocol to be compatible with the new version of Vtiger.</p>
<p>Try it and let me know if you encounter problems&#8230;</p>
<p>2nd October 2008<br />
- Can modify mails before attaching them to Vtiger<br />
- Auto synchronisation was not checking users rights : fixed</p>
<p><a href="http://forge.vtiger.com/frs/download.php/630/vtolplugin5.04.exe">Download</a></p>
<p>3rd July 2008<br />
Bug fixed with mail attachment now formatted.</p>
<p>Thanks.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Axiom on Xbox360 !</title>
		<link>http://blogs.creadev.net/benj/2008/01/27/axiom-on-xbox360/</link>
		<comments>http://blogs.creadev.net/benj/2008/01/27/axiom-on-xbox360/#comments</comments>
		<pubDate>Sun, 27 Jan 2008 18:02:58 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Xna RenderSystem]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2008/01/27/axiom-on-xbox360/</guid>
		<description><![CDATA[Some improvments for xbox360 !
here
]]></description>
			<content:encoded><![CDATA[<p>Some improvments for xbox360 !<br />
<a href="http://www.youtube.com/watch?v=E8n-Rlc4Pc0">here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ogre -&#62; Axiom -&#62; Xna -&#62; Xbox360 ?</title>
		<link>http://blogs.creadev.net/benj/2008/01/25/ogre-axiom-xna-xbox360/</link>
		<comments>http://blogs.creadev.net/benj/2008/01/25/ogre-axiom-xna-xbox360/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 02:23:26 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Xna RenderSystem]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2008/01/25/ogre-axiom-xna-xbox360/</guid>
		<description><![CDATA[Proud to present a new XNA render System for Axiom 3D engine !  (the C# port of Ogre)
Style quite a lot of work to do, but here are the first windows based results :




Actually, it has started to work on Xbox360, first drawing of meshes and overlays, hope to propose you a complete Axiom [...]]]></description>
			<content:encoded><![CDATA[<p>Proud to present a new XNA render System for Axiom 3D engine !  (the C# port of Ogre)</p>
<p>Style quite a lot of work to do, but here are the first windows based results :</p>
<p><img src="http://img245.imageshack.us/img245/2637/screenshot1tt1.th.jpg" height="128" width="150" /><img src="http://img245.imageshack.us/img245/7438/screenshot2cu6.th.jpg" /><img src="http://img245.imageshack.us/img245/8139/screenshot3ox1.th.jpg" /></p>
<p><img src="http://img526.imageshack.us/img526/8027/screenshot4ia3.th.jpg" /><img src="http://img120.imageshack.us/img120/1926/screenshot6rx6.th.jpg" /><img src="http://img526.imageshack.us/img526/4501/screenshot7wy7.th.jpg" /></p>
<p><img src="http://img213.imageshack.us/img213/4672/screenshot11bh3.th.jpg" /><img src="http://img521.imageshack.us/img521/1451/screenshot9jv2.th.jpg" /><img src="http://img120.imageshack.us/img120/6391/screenshot10ln1.th.jpg" /></p>
<p><img src="http://img526.imageshack.us/img526/5643/screenshot5he8.th.jpg" /><img src="http://img254.imageshack.us/img254/6688/screenshot8ad2.th.jpg" /></p>
<p>Actually, it has started to work on Xbox360, first drawing of meshes and overlays, hope to propose you a complete Axiom on Xbox360 very soon !</p>
<p>The sources will be available soon on the Axiom sourceforge project.</p>
]]></content:encoded>
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		<item>
		<title>Sharp Vtiger Outlook Plugin Beta</title>
		<link>http://blogs.creadev.net/benj/2007/08/14/sharp-vtiger-outlook-plugin-beta/</link>
		<comments>http://blogs.creadev.net/benj/2007/08/14/sharp-vtiger-outlook-plugin-beta/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 23:05:03 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Vtiger Plugin]]></category>

		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2007/08/14/sharp-vtiger-outlook-plugin-beta/</guid>
		<description><![CDATA[I need some testers for a new plug-in I have spent 3 hard weeks to develop.
It is a total remake of the Visual Basic Outlook plug-in for Vtiger CRM entirely done in C# .NET.
It actually works fine on the PCs I have tested it, but I cannot guaranty it is bug free so use it [...]]]></description>
			<content:encoded><![CDATA[<p>I need some testers for a new plug-in I have spent 3 hard weeks to develop.</p>
<p>It is a total remake of the Visual Basic Outlook plug-in for Vtiger CRM entirely done in C# .NET.</p>
<p>It actually works fine on the PCs I have tested it, but I cannot guaranty it is bug free so use it at your own risk.</p>
<p>It should work fine on windows XP, 2003 and Vista with outlook 2003 or 2007.</p>
<p>Some features have been added from the original version :</p>
<p>- auto-synchronization of contacts/tasks/calendars.</p>
<p>- possibility to not synchronize tasks/calendars with a due date older than a specific one.</p>
<p>- all items marked as &#8220;private&#8221; are not synchronized in Vtiger.</p>
<p>- support for utf8 on both side (sending or receiving), Outlook does not show bad characters anymore. (to see them correctly on Vtiger web side you will have to set your charset as UTF-8 in the config.inc.php).</p>
<p>- no need  to be in a specific folder to synchronize it.</p>
<p>Here are some screens :</p>
<p><a href="http://blogs.creadev.net/benj/2007/08/14/sharp-vtiger-outlook-plugin-beta/vtiger-login/" rel="attachment wp-att-34" title="vtiger login"><img src="http://blogs.creadev.net/benj/files/2007/08/login.JPG" alt="vtiger login" height="237" width="365" /></a></p>
<p><a href="http://blogs.creadev.net/benj/2007/08/14/sharp-vtiger-outlook-plugin-beta/statusjpg/" rel="attachment wp-att-37" title="status.JPG"><img src="http://blogs.creadev.net/benj/files/2007/08/status.JPG" alt="status.JPG" /></a><a href="http://blogs.creadev.net/benj/2007/08/14/sharp-vtiger-outlook-plugin-beta/synchro-vtiger/" rel="attachment wp-att-36" title="synchro vtiger"><img src="http://blogs.creadev.net/benj/files/2007/08/sync.JPG" alt="synchro vtiger" /></a></p>
<p>Here are the files : <a href="http://www.creadev.net/files/vtolpgSetup.zip" title="Vtiger Outlook Plugin">Sharp Vtiger Outlook Plugin</a></p>
<p>There are 2 Microsoft packages to install :</p>
<p>- First, ensure you have the .NET frameworks  2.0, you can download here:  <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;displaylang=en" title="Microsoft .NET Framework 2.0" target="_blank">Microsoft .NET Framework 2.0</a></p>
<p>- if you are using office 2003 you will need the Primary Interrop Assemblies if they have not been installed by default during the office installation. I have included the redistributable file O2003PIA.MSI in the zip, be sure to install it.</p>
<p>When these 2 prerequisites are installed, you can install the plug in by launching the setup file VtOlPgSetup.exe.</p>
<p>Then start Outlook (With administrator rights for Vista users), Et Voila !</p>
<p>If everything went well the plugin should work and will ask you straight to set up your contacts,tasks, and calendars folders. To avoid problem you should create specific ones for this Vtiger plugin.</p>
<p>Then you know what to do.</p>
<p>Please, if you have any problem, bugs, features request, questions, sucess stories :  <a href="http://forums.creadev.net" target="_blank">http://forums.creadev.net</a>  or vtiger outlook forum.</p>
<p>(For any bug, please submit the log file vtigercrm.log created in the folder application).</p>
<p>If it works for you and if you like it, I would be happy to hear about it!<br />
Thanks.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Playing around with XNA</title>
		<link>http://blogs.creadev.net/benj/2007/06/09/playing-around-with-xna/</link>
		<comments>http://blogs.creadev.net/benj/2007/06/09/playing-around-with-xna/#comments</comments>
		<pubDate>Sat, 09 Jun 2007 15:21:57 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2007/06/09/playing-around-with-xna/</guid>
		<description><![CDATA[I started looking at the new framework from Microsoft and enjoyed the way everything has been simplified from directX, a very nice rapid game development api !
An example of the use of SpriteBatch, an easy class to create old styles 2d sprites :

Here is a quickly developed &#8220;bomberman&#8221; in c# with XNA library for testing and [...]]]></description>
			<content:encoded><![CDATA[<p align="center">I started looking at the new framework from Microsoft and enjoyed the way everything has been simplified from directX, a very nice rapid game development api !</p>
<p>An example of the use of SpriteBatch, an easy class to create old styles 2d sprites :</p>
<p><a rel="attachment wp-att-32" href="http://blogs.creadev.net/benj/2007/06/09/playing-around-with-xna/bomberxna2/" title="bomberxna2"><img src="http://blogs.creadev.net/benj/files/2007/06/bomberxna.JPG" alt="bomberxna2" /></a><a rel="attachment wp-att-31" href="http://blogs.creadev.net/benj/2007/06/09/playing-around-with-xna/bomberxna1/" title="bomberxna1"><img src="http://blogs.creadev.net/benj/files/2007/06/bomberxna2.JPG" alt="bomberxna1" /></a></p>
<p>Here is a quickly developed &#8220;bomberman&#8221; in c# with XNA library for testing and learning purposes, sprites graphics are taken from the famous Zelda game on Snes.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>selfishnet bug correction</title>
		<link>http://blogs.creadev.net/benj/2007/05/30/selfishnet-bug-correction/</link>
		<comments>http://blogs.creadev.net/benj/2007/05/30/selfishnet-bug-correction/#comments</comments>
		<pubDate>Wed, 30 May 2007 20:02:33 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[SelfishNet]]></category>

		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2007/05/30/selfishnet-bug-correction/</guid>
		<description><![CDATA[A quick update that make the application works with Intel wireless cards 2200 and 3945abg, still need testing, you can download it there (XP) and here ( Vista)
Thanks for feedback ! this is still a beta and we need as much bugs reports as possible !
Remember, this application use ARP spoofing technic which is, &#8220;ok&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>A quick update that make the application works with Intel wireless cards 2200 and 3945abg, still need testing, you can download it <a href="http://www.creadev.net/files/selfishnetv0.2-beta.rar" title="there">there</a> (XP) and <a href="http://www.creadev.net/?q=system/files/selfishnetv0.2-beta_vista.rar">here </a>( Vista)<br />
Thanks for feedback ! this is still a beta and we need as much bugs reports as possible !</p>
<p>Remember, this application use ARP spoofing technic which is, &#8220;ok&#8221; to use in a home local network, but don&#8217;t try to spoof your internet cable or company networks.</p>
<p>Use it at your own risk.</p>
]]></content:encoded>
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		<item>
		<title>WinPcapNet first release</title>
		<link>http://blogs.creadev.net/benj/2007/03/26/winpcapnet-first-release/</link>
		<comments>http://blogs.creadev.net/benj/2007/03/26/winpcapnet-first-release/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 17:57:28 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[PcapNet]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2007/03/26/winpcapnet-first-release/</guid>
		<description><![CDATA[WinPcapNet is a .NET wrapper for the famous WinPcap Library.
It is being developed in C++/CLI for maximum speed of execution between managed languages and WinPcap driver.
Not really evoluted for the moment, it permits the minimum required :

retrieve the Network devices
open - close a device
set a capture filter
read packets on the network
send packets on the network

The [...]]]></description>
			<content:encoded><![CDATA[<p>WinPcapNet is a .NET wrapper for the famous WinPcap Library.</p>
<p>It is being developed in C++/CLI for maximum speed of execution between managed languages and WinPcap driver.</p>
<p>Not really evoluted for the moment, it permits the minimum required :</p>
<ul>
<li>retrieve the Network devices</li>
<li>open - close a device</li>
<li>set a capture filter</li>
<li>read packets on the network</li>
<li>send packets on the network</li>
</ul>
<p>The main purpose being to propose .NET developers an easy way to use WinPcap.</p>
<p>Futur releases will include driver loading / unloading services on the fly, and a packet factory class.</p>
<p>You can download the DLL <a href="http://www.creadev.net/files/PcapNet.dll" target="_blank" title="pcapNet.dll">here</a>, and a C# <a href="http://www.creadev.net/files/pcapNetSampleExample.rar" title="sample pcapnet">example </a>showing off the use of the wrapper.</p>
<p>Another <a href="http://www.creadev.net/files/pcapNetSampleExample2.rar">example </a>to resolve the cross-threading problem.</p>
<p><!--adsense#ad-->.</p>
]]></content:encoded>
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		<item>
		<title>Ogre Max</title>
		<link>http://blogs.creadev.net/benj/2007/03/20/ogre-max/</link>
		<comments>http://blogs.creadev.net/benj/2007/03/20/ogre-max/#comments</comments>
		<pubDate>Tue, 20 Mar 2007 15:26:40 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Ogre Max]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2007/03/20/ogre-max/</guid>
		<description><![CDATA[
OgreMax is a try in developing a World Editor for Ogre3d Engine.
This prototype is developed in C# with the Ogre3d .NET wrapper “MOgre”.
The first goal is to wrap as many types, classes, and functions from Ogre3d to the graphical user interface in property Grids, this is working pretty well, thus it is not complicated to code, [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><font face="Calibri"><a rel="attachment wp-att-21" href="http://blogs.creadev.net/benj/2007/03/20/ogre-max/ogremax-example/" title="ogremax example"></a></font></p>
<p align="left" class="MsoNormal"><font face="MsoNormal">OgreMax is a try in developing a World Editor for Ogre3d Engine.</font></p>
<p align="left" class="MsoNormal"><font face="MsoNormal">This prototype is developed in C# with the Ogre3d .NET wrapper “MOgre”.</font></p>
<p align="left"><span>The first goal is to wrap as many types, classes, and functions from Ogre3d to the graphical user interface in property Grids, this is working pretty well, thus it is not complicated to code, it does take a huge amount of time, Ogre3d is Huge !</span></p>
<p><span></span><span></span><span></span><span></span><span></span><span></p>
<p align="left" class="MsoNormal">Here are some screenshots of the advancement:</p>
<p align="left" class="MsoNormal">All windows are &#8220;floatable&#8221; or dockable thanks to the plugin WeifenLuo Dockable Windows.</p>
<p class="MsoNormal"><a rel="attachment wp-att-20" href="http://blogs.creadev.net/benj/2007/03/20/ogre-max/ogremax-floating-windows/" title="ogremax floating windows"></a><a rel="attachment wp-att-21" href="http://blogs.creadev.net/benj/2007/03/20/ogre-max/ogremax-example/" title="ogremax example"></a></p>
<p class="MsoNormal"><a href="http://blogs.creadev.net/benj/files/2007/03/mogreditor.jpg" title="mogreditor.jpg"></a></p>
<p><a rel="attachment wp-att-24" href="http://blogs.creadev.net/benj/2007/03/20/ogre-max/ogremaxjpg/" title="ogremax.jpg"></a><a rel="attachment wp-att-23" href="http://blogs.creadev.net/benj/2007/03/20/ogre-max/mogreditorjpg/" title="mogreditor.jpg"></a></p>
<p class="MsoNormal"><a rel="attachment wp-att-23" href="http://blogs.creadev.net/benj/2007/03/20/ogre-max/mogreditorjpg/" title="mogreditor.jpg"><img width="388" src="http://blogs.creadev.net/benj/files/2007/03/mogreditor.jpg" alt="mogreditor.jpg" height="302" /></a><a href="http://blogs.creadev.net/benj/files/2007/03/ogremax.jpg" title="ogremax.jpg"><img width="406" src="http://blogs.creadev.net/benj/files/2007/03/ogremax.jpg" alt="ogremax.jpg" height="302" /></a><a href="http://blogs.creadev.net/benj/files/2007/03/untitled2.jpg" title="ogremax floating windows"><img width="397" src="http://blogs.creadev.net/benj/files/2007/03/untitled2.jpg" alt="ogremax floating windows" height="340" /></a><a rel="attachment wp-att-22" href="http://blogs.creadev.net/benj/2007/03/20/ogre-max/ogremax-example-2/" title="ogremax example"><img width="399" src="http://blogs.creadev.net/benj/files/2007/03/untitled.jpg" alt="ogremax example" height="337" /></a><a href="http://blogs.creadev.net/benj/files/2007/03/ogremax.jpg" title="ogremax.jpg"></a></p>
<p></span></p>
]]></content:encoded>
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		<item>
		<title>selfishNet 0.1 beta is out !</title>
		<link>http://blogs.creadev.net/benj/2007/03/20/selfishnet/</link>
		<comments>http://blogs.creadev.net/benj/2007/03/20/selfishnet/#comments</comments>
		<pubDate>Tue, 20 Mar 2007 13:05:35 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[SelfishNet]]></category>

		<guid isPermaLink="false">http://blogs.creadev.net/benj/2007/03/20/selfishnet/</guid>
		<description><![CDATA[Fed up of your flat mates not capping their p2p? Uploading like fools? Not enough bandwidth for yourself?
Use selfishNet to monitor who eats the bandwidth:

Use selfishNet to cap!

What are the conditions?
Others net shapers only work at the condition that your computer acts like a router, and your local network is connected behind. But how about [...]]]></description>
			<content:encoded><![CDATA[<p><span>Fed up of your flat mates not capping their p2p? Uploading like fools? Not enough bandwidth for yourself?</span></p>
<p><span></span><span>Use selfishNet to monitor</span><span> who eats the bandwidth:</span></p>
<p><span><span><span><a href="http://blogs.creadev.net/benj/files/2007/03/selfishnetbeforecapcut.jpg" title="selfishNet before cap"></a><span><a href="http://blogs.creadev.net/benj/files/2007/03/selfnetbeforecapcut.jpg" title="SelfishNet before Capping"><img width="505" src="http://blogs.creadev.net/benj/files/2007/03/selfnetbeforecapcut.jpg" alt="SelfishNet before Capping" height="261" /></a></span></span><a rel="attachment wp-att-16" href="http://blogs.creadev.net/benj/2007/03/20/selfishnet/selfishnet-after-cap/" title="selfishNet after cap"></a></span></span></p>
<p><span><span></span></span><span>Use selfishNet to cap!</span></p>
<p><span><span><span><a rel="attachment wp-att-18" href="http://blogs.creadev.net/benj/2007/03/20/selfishnet/selfishnet-after-capping/" title="selfishNet after Capping"><img width="508" src="http://blogs.creadev.net/benj/files/2007/03/selfnetaftercapcut.jpg" alt="selfishNet after Capping" height="255" /></a></span></span></span></p>
<p><span></span><span>What are the conditions?</span></p>
<p class="MsoNormal"><span>Others net shapers only work at the condition that your computer acts like a router, and your local network is connected behind. But how about shaping the bandwidth if your computer is connected to a router? SelfishNet has been created for this condition! It works from any computer that is behind the gateway, the router that shares the internet connection!</span></p>
<p><span>Features:</span></p>
<ul>
<li class="MsoNormal"><span> Network Discovery</span></li>
<li class="MsoNormal"><span> Spoof the chosen computers to grab all packets</span></li>
<li class="MsoNormal"><span> Internal Packet redirector</span></li>
<li class="MsoNormal"><span> Cap download and upload flows of spoofed computers</span></li>
<li class="MsoNormal"><span> Block any spoofed computers from accessing the gateway (cut their internet connection)</span></li>
</ul>
<p class="MsoNormal"><span>SelfishNet is in a Beta state, if you want to test it, &#8220;rendezvous&#8221; on <a href="http://www.creadev.net/"><span>www.creadev.net</span></a>, and the forum for feedbacks, bugs reports are much appreciated.</span></p>
<p><span>It has been developed in CLI / C++ using WinpCapDotNet, another personal project, a .net wrapper of the famous library WinPcap.</span> </p>
<p>A last thing, do not try this if your connected straightly to the internet (connected to your modem and not behind a router), I&#8217;m not sure your internet provider would appreciate.</p>
<p><!--adsense#ad-->.</p>
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