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	<title>Ben's Development Projects</title>
	<link>http://blogs.creadev.net/benj</link>
	<description>personal projects and development c++/cli c# java</description>
	<lastBuildDate>Mon, 26 Jan 2009 14:59:06 +0000</lastBuildDate>
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	<item>
		<title>Site moved&#8230;</title>
		<description>As I am not a blogger and I just need a place for my portfolio, I decided to move this devBlog on google site, faster, simpler, cheaper and clearer...


I don't know if I will continue this blog, but you can follow the projects   here . 


 </description>
		<link>http://blogs.creadev.net/benj/2009/01/26/site-moved/</link>
			</item>
	<item>
		<title>Sharp Vtiger Plugin 5.04</title>
		<description>Hi all,

A quick update for the plugin to work with the version 5.04 of Vtiger.

Nothing new, only an upgrade on the SOAP protocol to be compatible with the new version of Vtiger.

Try it and let me know if you encounter problems...



2nd October 2008
- Can modify mails before attaching them to ...</description>
		<link>http://blogs.creadev.net/benj/2008/06/27/sharp-vtiger-plugin-504/</link>
			</item>
	<item>
		<title>Axiom on Xbox360 !</title>
		<description>Some improvments for xbox360 !
here
 </description>
		<link>http://blogs.creadev.net/benj/2008/01/27/axiom-on-xbox360/</link>
			</item>
	<item>
		<title>Ogre -&#62; Axiom -&#62; Xna -&#62; Xbox360 ?</title>
		<description>Proud to present a new XNA render System for Axiom 3D engine !  (the C# port of Ogre)

Style quite a lot of work to do, but here are the first windows based results :









Actually, it has started to work on Xbox360, first drawing of meshes and overlays, hope to ...</description>
		<link>http://blogs.creadev.net/benj/2008/01/25/ogre-axiom-xna-xbox360/</link>
			</item>
	<item>
		<title>Sharp Vtiger Outlook Plugin Beta</title>
		<description>I need some testers for a new plug-in I have spent 3 hard weeks to develop.

It is a total remake of the Visual Basic Outlook plug-in for Vtiger CRM entirely done in C# .NET.

It actually works fine on the PCs I have tested it, but I cannot guaranty it is ...</description>
		<link>http://blogs.creadev.net/benj/2007/08/14/sharp-vtiger-outlook-plugin-beta/</link>
			</item>
	<item>
		<title>Playing around with XNA</title>
		<description>
I started looking at the new framework from Microsoft and enjoyed the way everything has been simplified from directX, a very nice rapid game development api !
An example of the use of SpriteBatch, an easy class to create old styles 2d sprites :



Here is a quickly developed "bomberman" in c# with ...</description>
		<link>http://blogs.creadev.net/benj/2007/06/09/playing-around-with-xna/</link>
			</item>
	<item>
		<title>selfishnet bug correction</title>
		<description>A quick update that make the application works with Intel wireless cards 2200 and 3945abg, still need testing, you can download it there (XP) and here ( Vista)
Thanks for feedback ! this is still a beta and we need as much bugs reports as possible !

Remember, this application use ARP ...</description>
		<link>http://blogs.creadev.net/benj/2007/05/30/selfishnet-bug-correction/</link>
			</item>
	<item>
		<title>WinPcapNet first release</title>
		<description>WinPcapNet is a .NET wrapper for the famous WinPcap Library.
It is being developed in C++/CLI for maximum speed of execution between managed languages and WinPcap driver.
Not really evoluted for the moment, it permits the minimum required :

retrieve the Network devices
open - close a device
set a capture filter
read packets on the ...</description>
		<link>http://blogs.creadev.net/benj/2007/03/26/winpcapnet-first-release/</link>
			</item>
	<item>
		<title>Ogre Max</title>
		<description>

OgreMax is a try in developing a World Editor for Ogre3d Engine.
This prototype is developed in C# with the Ogre3d .NET wrapper “MOgre”.
The first goal is to wrap as many types, classes, and functions from Ogre3d to the graphical user interface in property Grids, this is working pretty well, thus it ...</description>
		<link>http://blogs.creadev.net/benj/2007/03/20/ogre-max/</link>
			</item>
	<item>
		<title>selfishNet 0.1 beta is out !</title>
		<description>Fed up of your flat mates not capping their p2p? Uploading like fools? Not enough bandwidth for yourself?
Use selfishNet to monitor who eats the bandwidth:

Use selfishNet to cap!

What are the conditions?
Others net shapers only work at the condition that your computer acts like a router, and your local network is ...</description>
		<link>http://blogs.creadev.net/benj/2007/03/20/selfishnet/</link>
			</item>
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